Designing Solutions Skills Extension Activity

Let’s think and plan with our Designing Solutions Skills Packet! Crafted for teachers instilling a passion for critical thinking, this resource guides students through real-world problem-solving scenarios. Differentiated for diverse learners, it fosters creativity and equips students with the skills needed to think about effective design solutions for others.This is a great tool for social-emotional learning and supporting empathy. Let’s think ahead! Let’s innovate human-centered designs!

Grade
6, 7, 8
CCSS Standard
R.1, R.3, R.4, R.6, R.8, R.9, Reading: Literature or Informational Texts, SL.4, Speaking & Listening, W.1, W.10, W.2, W.4, W.5, W.7, Writing
NGLS Standard
R.1, R.3, R.4, R.6, R.8, R.9, Reading Literature or Informational Texts, SL.4, SL.5, Speaking & Listening, W.1, W.2, W.4, W.5, W.6, Writing

Designing Solutions Skills Extension Activity

These worksheets are all about using creativity and problem-solving skills to make the world a better place. They are designed for students around the 6th grade level and focus on designing solutions for everyday challenges. Each worksheet provides a different scenario where students need to think like engineers and inventors.

Scenario-Based Activities for Design Solutions

In the first activity, students are introduced to John, a friend who has difficulty moving his arms and legs and can't play with many toys. The task is to design a toy that John can easily enjoy. Students are encouraged to think about John's interests and come up with a toy idea, which they then draw and describe. This activity helps students understand the importance of empathy and adaptation in design.

Another scenario involves improving school lunches. Students talk to Lily and other classmates to find out what foods they like and dislike. Based on these discussions, the task is to create a more enjoyable school lunch menu. This activity teaches the importance of considering user preferences and needs in designing solutions.

There's also a scenario about making the local library more kid-friendly. Many children find the library's chairs uncomfortable and there's no cozy reading nook. Students are asked to design a comfortable reading space with soft chairs, pillows, and bookshelves after interviewing other kids. This helps students learn about user-centered design and the importance of creating inviting and functional spaces.

Finally, students are presented with a scenario involving their grandmother who loves baking but struggles with gripping tools. The task is to design a tool or gadget that makes baking easier for her. This activity focuses on innovation and adapting tools to meet specific needs.

In each of these activities, students are not only practicing their creativity and design skills but also learning to be empathetic and thoughtful about the needs of others. These exercises encourage them to think critically and come up with practical, innovative solutions to real-world problems.